{"hash":"0xF957A1654C6322FE","ns":"HUD","name":"_UI_PROMPT_SET_BEAT_MODE","slug":"_UI_PROMPT_SET_BEAT_MODE","official":false,"named":true,"luaName":"UiPromptSetBeatMode","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"prompt","type":"Prompt"},{"name":"toggle","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_BEAT_MODE","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_BEAT_MODE.md","snippets":{"lua":"UiPromptSetBeatMode(prompt, toggle)","luaInvoke":"Citizen.InvokeNative(0xF957A1654C6322FE, prompt, toggle)","js":"UiPromptSetBeatMode(prompt, toggle);","jsInvoke":"Citizen.invokeNative('0xF957A1654C6322FE', prompt, toggle);","csharp":"Function.Call((Hash)0xF957A1654C6322FE, prompt, toggle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}