{"hash":"0xEA5CCF4EEB2F82D1","ns":"HUD","name":"_UI_PROMPT_SET_HOLD_INDEFINITELY_MODE","slug":"_UI_PROMPT_SET_HOLD_INDEFINITELY_MODE","official":false,"named":true,"luaName":"UiPromptSetHoldIndefinitelyMode","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"prompt","type":"Prompt"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_HOLD_INDEFINITELY_MODE","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_HOLD_INDEFINITELY_MODE.md","snippets":{"lua":"UiPromptSetHoldIndefinitelyMode(prompt)","luaInvoke":"Citizen.InvokeNative(0xEA5CCF4EEB2F82D1, prompt)","js":"UiPromptSetHoldIndefinitelyMode(prompt);","jsInvoke":"Citizen.invokeNative('0xEA5CCF4EEB2F82D1', prompt);","csharp":"Function.Call((Hash)0xEA5CCF4EEB2F82D1, prompt);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}