{"hash":"0xA520C7B05FA4EB2A","ns":"HUD","name":"_UI_PROMPT_SET_MANUAL_RESOLVED","slug":"_UI_PROMPT_SET_MANUAL_RESOLVED","official":false,"named":true,"luaName":"UiPromptSetManualResolved","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"prompt","type":"Prompt"},{"name":"p1","type":"Any"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_MANUAL_RESOLVED","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_MANUAL_RESOLVED.md","snippets":{"lua":"UiPromptSetManualResolved(prompt, p1)","luaInvoke":"Citizen.InvokeNative(0xA520C7B05FA4EB2A, prompt, p1)","js":"UiPromptSetManualResolved(prompt, p1);","jsInvoke":"Citizen.invokeNative('0xA520C7B05FA4EB2A', prompt, p1);","csharp":"Function.Call((Hash)0xA520C7B05FA4EB2A, prompt, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}