# HUD::_UI_PROMPT_SET_MANUAL_RESOLVED

- **Hash:** `0xA520C7B05FA4EB2A`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `UiPromptSetManualResolved`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_MANUAL_RESOLVED

## Signature

```c
void _UI_PROMPT_SET_MANUAL_RESOLVED(Prompt prompt, Any p1);
```

## Parameters

- `prompt` (`Prompt`)
- `p1` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
UiPromptSetManualResolved(prompt, p1)

-- always available, by hash
Citizen.InvokeNative(0xA520C7B05FA4EB2A, prompt, p1)
```

### JavaScript

```js
UiPromptSetManualResolved(prompt, p1);

// by hash
Citizen.invokeNative('0xA520C7B05FA4EB2A', prompt, p1);
```

### C#

```csharp
Function.Call((Hash)0xA520C7B05FA4EB2A, prompt, p1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
