{"hash":"0x7B66E89312727274","ns":"HUD","name":"_UI_PROMPT_SET_MASH_INDEFINITELY_MODE","slug":"_UI_PROMPT_SET_MASH_INDEFINITELY_MODE","official":false,"named":true,"luaName":"UiPromptSetMashIndefinitelyMode","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"prompt","type":"Prompt"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_MASH_INDEFINITELY_MODE","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_MASH_INDEFINITELY_MODE.md","snippets":{"lua":"UiPromptSetMashIndefinitelyMode(prompt)","luaInvoke":"Citizen.InvokeNative(0x7B66E89312727274, prompt)","js":"UiPromptSetMashIndefinitelyMode(prompt);","jsInvoke":"Citizen.invokeNative('0x7B66E89312727274', prompt);","csharp":"Function.Call((Hash)0x7B66E89312727274, prompt);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}