{"hash":"0xDF6423BF071C7F71","ns":"HUD","name":"_UI_PROMPT_SET_MASH_MODE","slug":"_UI_PROMPT_SET_MASH_MODE","official":false,"named":true,"luaName":"UiPromptSetMashMode","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"prompt","type":"Prompt"},{"name":"mashes","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_MASH_MODE","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_MASH_MODE.md","snippets":{"lua":"UiPromptSetMashMode(prompt, mashes)","luaInvoke":"Citizen.InvokeNative(0xDF6423BF071C7F71, prompt, mashes)","js":"UiPromptSetMashMode(prompt, mashes);","jsInvoke":"Citizen.invokeNative('0xDF6423BF071C7F71', prompt, mashes);","csharp":"Function.Call((Hash)0xDF6423BF071C7F71, prompt, mashes);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}