{"hash":"0x1473D3AF51D54276","ns":"HUD","name":"_UI_PROMPT_SET_PRESSED_TIMED_MODE","slug":"_UI_PROMPT_SET_PRESSED_TIMED_MODE","official":false,"named":true,"luaName":"UiPromptSetPressedTimedMode","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"prompt","type":"Prompt"},{"name":"depletionTimeMs","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_PRESSED_TIMED_MODE","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_PRESSED_TIMED_MODE.md","snippets":{"lua":"UiPromptSetPressedTimedMode(prompt, depletionTimeMs)","luaInvoke":"Citizen.InvokeNative(0x1473D3AF51D54276, prompt, depletionTimeMs)","js":"UiPromptSetPressedTimedMode(prompt, depletionTimeMs);","jsInvoke":"Citizen.invokeNative('0x1473D3AF51D54276', prompt, depletionTimeMs);","csharp":"Function.Call((Hash)0x1473D3AF51D54276, prompt, depletionTimeMs);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}