# HUD::_UI_PROMPT_SET_PRESSED_TIMED_MODE

- **Hash:** `0x1473D3AF51D54276`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `UiPromptSetPressedTimedMode`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_PRESSED_TIMED_MODE

## Signature

```c
void _UI_PROMPT_SET_PRESSED_TIMED_MODE(Prompt prompt, int depletionTimeMs);
```

## Parameters

- `prompt` (`Prompt`)
- `depletionTimeMs` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
UiPromptSetPressedTimedMode(prompt, depletionTimeMs)

-- always available, by hash
Citizen.InvokeNative(0x1473D3AF51D54276, prompt, depletionTimeMs)
```

### JavaScript

```js
UiPromptSetPressedTimedMode(prompt, depletionTimeMs);

// by hash
Citizen.invokeNative('0x1473D3AF51D54276', prompt, depletionTimeMs);
```

### C#

```csharp
Function.Call((Hash)0x1473D3AF51D54276, prompt, depletionTimeMs);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
