# HUD::_UI_PROMPT_SET_PRIORITY

- **Hash:** `0xCA24F528D0D16289`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `UiPromptSetPriority`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_PRIORITY

## Signature

```c
void _UI_PROMPT_SET_PRIORITY(Prompt prompt, int priority);
```

## Parameters

- `prompt` (`Prompt`)
- `priority` (`int`)

## Returns

`void`

## Description

priority: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePromptPriority

## Usage

### Lua

```lua
UiPromptSetPriority(prompt, priority)

-- always available, by hash
Citizen.InvokeNative(0xCA24F528D0D16289, prompt, priority)
```

### JavaScript

```js
UiPromptSetPriority(prompt, priority);

// by hash
Citizen.invokeNative('0xCA24F528D0D16289', prompt, priority);
```

### C#

```csharp
Function.Call((Hash)0xCA24F528D0D16289, prompt, priority);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [ePromptPriority](https://natives.borderlinerp.com/enums/ePromptPriority.md) — 4 values

*Sources: alloc8or RDR3 NativeDB.*
