# HUD::_UI_PROMPT_SET_ROTATE_MODE

- **Hash:** `0x7ABE7095FB3D2581`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `UiPromptSetRotateMode`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_ROTATE_MODE

## Signature

```c
void _UI_PROMPT_SET_ROTATE_MODE(Prompt prompt, float p1, BOOL counterclockwise);
```

## Parameters

- `prompt` (`Prompt`)
- `p1` (`float`)
- `counterclockwise` (`BOOL`)

## Returns

`void`

## Description

Used for controllers

## Usage

### Lua

```lua
UiPromptSetRotateMode(prompt, p1, counterclockwise)

-- always available, by hash
Citizen.InvokeNative(0x7ABE7095FB3D2581, prompt, p1, counterclockwise)
```

### JavaScript

```js
UiPromptSetRotateMode(prompt, p1, counterclockwise);

// by hash
Citizen.invokeNative('0x7ABE7095FB3D2581', prompt, p1 + 0.0000001, counterclockwise);
```

### C#

```csharp
Function.Call((Hash)0x7ABE7095FB3D2581, prompt, p1, counterclockwise);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
