# HUD::_UI_PROMPT_SET_STANDARDIZED_HOLD_MODE

- **Hash:** `0x74C7D7B72ED0D3CF`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `UiPromptSetStandardizedHoldMode`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_STANDARDIZED_HOLD_MODE

## Signature

```c
void _UI_PROMPT_SET_STANDARDIZED_HOLD_MODE(Prompt prompt, Hash holdType);
```

## Parameters

- `prompt` (`Prompt`)
- `holdType` (`Hash`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

holdType: SHORT_TIMED_EVENT_MP, SHORT_TIMED_EVENT, MEDIUM_TIMED_EVENT, LONG_TIMED_EVENT, RUSTLING_CALM_TIMING, PLAYER_FOCUS_TIMING, PLAYER_REACTION_TIMING

*Source: VORPCORE RDR3natives*

HoldType Hashes: SHORT_TIMED_EVENT_MP, SHORT_TIMED_EVENT, MEDIUM_TIMED_EVENT, LONG_TIMED_EVENT, RUSTLING_CALM_TIMING, PLAYER_FOCUS_TIMING, PLAYER_REACTION_TIMING

## Usage

### Lua

```lua
UiPromptSetStandardizedHoldMode(prompt, holdType)

-- always available, by hash
Citizen.InvokeNative(0x74C7D7B72ED0D3CF, prompt, holdType)
```

### JavaScript

```js
UiPromptSetStandardizedHoldMode(prompt, holdType);

// by hash
Citizen.invokeNative('0x74C7D7B72ED0D3CF', prompt, holdType);
```

### C#

```csharp
Function.Call((Hash)0x74C7D7B72ED0D3CF, prompt, holdType);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
