{"hash":"0xCC6656799977741B","ns":"HUD","name":"_UI_PROMPT_SET_STANDARD_MODE","slug":"_UI_PROMPT_SET_STANDARD_MODE","official":false,"named":true,"luaName":"UiPromptSetStandardMode","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"prompt","type":"Prompt"},{"name":"releaseMode","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_STANDARD_MODE","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_STANDARD_MODE.md","snippets":{"lua":"UiPromptSetStandardMode(prompt, releaseMode)","luaInvoke":"Citizen.InvokeNative(0xCC6656799977741B, prompt, releaseMode)","js":"UiPromptSetStandardMode(prompt, releaseMode);","jsInvoke":"Citizen.invokeNative('0xCC6656799977741B', prompt, releaseMode);","csharp":"Function.Call((Hash)0xCC6656799977741B, prompt, releaseMode);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}