# HUD::_UI_PROMPT_SET_STANDARD_MODE

- **Hash:** `0xCC6656799977741B`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `UiPromptSetStandardMode`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_STANDARD_MODE

## Signature

```c
void _UI_PROMPT_SET_STANDARD_MODE(Prompt prompt, BOOL releaseMode);
```

## Parameters

- `prompt` (`Prompt`)
- `releaseMode` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
UiPromptSetStandardMode(prompt, releaseMode)

-- always available, by hash
Citizen.InvokeNative(0xCC6656799977741B, prompt, releaseMode)
```

### JavaScript

```js
UiPromptSetStandardMode(prompt, releaseMode);

// by hash
Citizen.invokeNative('0xCC6656799977741B', prompt, releaseMode);
```

### C#

```csharp
Function.Call((Hash)0xCC6656799977741B, prompt, releaseMode);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
