{"hash":"0x5E019C45DD3B6A14","ns":"HUD","name":"_UI_PROMPT_SET_TARGET_MODE_TARGET","slug":"_UI_PROMPT_SET_TARGET_MODE_TARGET","official":false,"named":true,"luaName":"UiPromptSetTargetModeTarget","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"prompt","type":"Prompt"},{"name":"p1","type":"float"},{"name":"p2","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_TARGET_MODE_TARGET","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_TARGET_MODE_TARGET.md","snippets":{"lua":"UiPromptSetTargetModeTarget(prompt, p1, p2)","luaInvoke":"Citizen.InvokeNative(0x5E019C45DD3B6A14, prompt, p1, p2)","js":"UiPromptSetTargetModeTarget(prompt, p1, p2);","jsInvoke":"Citizen.invokeNative('0x5E019C45DD3B6A14', prompt, p1 + 0.0000001, p2 + 0.0000001);","csharp":"Function.Call((Hash)0x5E019C45DD3B6A14, prompt, p1, p2);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}