{"hash":"0x5DD02A8318420DD7","ns":"HUD","name":"_UI_PROMPT_SET_TEXT","slug":"_UI_PROMPT_SET_TEXT","official":false,"named":true,"luaName":"UiPromptSetText","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"prompt","type":"Prompt"},{"name":"text","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_TEXT","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_TEXT.md","snippets":{"lua":"UiPromptSetText(prompt, text)","luaInvoke":"Citizen.InvokeNative(0x5DD02A8318420DD7, prompt, text)","js":"UiPromptSetText(prompt, text);","jsInvoke":"Citizen.invokeNative('0x5DD02A8318420DD7', prompt, text);","csharp":"Function.Call((Hash)0x5DD02A8318420DD7, prompt, text);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}