{"hash":"0xF4A5C4509BF923B1","ns":"HUD","name":"_UI_PROMPT_SET_TYPE","slug":"_UI_PROMPT_SET_TYPE","official":false,"named":true,"luaName":"UiPromptSetType","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"prompt","type":"Prompt"},{"name":"type","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Params: type = mostly 0, 6 (net_mission_intro_story_gvo), 7 (fm_mission_controller), 14 (net_ugc_end_flow_transition_online), 15 (net_main_[tlg_]offline)"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_TYPE","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_TYPE.md","snippets":{"lua":"UiPromptSetType(prompt, type)","luaInvoke":"Citizen.InvokeNative(0xF4A5C4509BF923B1, prompt, type)","js":"UiPromptSetType(prompt, type);","jsInvoke":"Citizen.invokeNative('0xF4A5C4509BF923B1', prompt, type);","csharp":"Function.Call((Hash)0xF4A5C4509BF923B1, prompt, type);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}