# HUD::_UI_PROMPT_SET_VISIBLE

- **Hash:** `0x71215ACCFDE075EE`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `UiPromptSetVisible`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_VISIBLE

## Signature

```c
void _UI_PROMPT_SET_VISIBLE(Prompt prompt, BOOL toggle);
```

## Parameters

- `prompt` (`Prompt`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
UiPromptSetVisible(prompt, toggle)

-- always available, by hash
Citizen.InvokeNative(0x71215ACCFDE075EE, prompt, toggle)
```

### JavaScript

```js
UiPromptSetVisible(prompt, toggle);

// by hash
Citizen.invokeNative('0x71215ACCFDE075EE', prompt, toggle);
```

### C#

```csharp
Function.Call((Hash)0x71215ACCFDE075EE, prompt, toggle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
