# IK natives

5 natives · 5 named · 5 described. RDR3 game natives (client side).

- [_IK_SET_FOCUS_ENTITY_FOR_PED](https://natives.borderlinerp.com/natives/IK/_IK_SET_FOCUS_ENTITY_FOR_PED.md) `0x873C792E07A32C8B` — `void IkSetFocusEntityForPed(Ped ped, Entity targetEntity)` — Sets or clears the ped's current IK focus/target entity reference.
- [_INVERSE_KINEMATICS_IS_ACTIVE](https://natives.borderlinerp.com/natives/IK/_INVERSE_KINEMATICS_IS_ACTIVE.md) `0x6098139150DCC745` — `BOOL InverseKinematicsIsActive(Ped ped, int ikIndex)` — Returns whether a specific IK index is currently active on the ped.
- [_INVERSE_KINEMATICS_POINT_AT](https://natives.borderlinerp.com/natives/IK/_INVERSE_KINEMATICS_POINT_AT.md) `0x0B9F7A01EC50448D` — `void InverseKinematicsPointAt(Ped ped, Any* args)` — Makes the ped point at a target with an arm.
- [_INVERSE_KINEMATICS_REQUEST_LOOK_AT](https://natives.borderlinerp.com/natives/IK/_INVERSE_KINEMATICS_REQUEST_LOOK_AT.md) `0x66F9EB44342BB4C5` — `void InverseKinematicsRequestLookAt(Ped ped, Any* args)` — Requests a look-at IK action for the ped using a script arg struct.
- [_INVERSE_KINEMATICS_SET_DISABLED_FOR_PED](https://natives.borderlinerp.com/natives/IK/_INVERSE_KINEMATICS_SET_DISABLED_FOR_PED.md) `0x0EABF182FBB63D72` — `BOOL InverseKinematicsSetDisabledForPed(Ped ped, int ikIndex, BOOL disabled)` — Enables/disables a specific IK index on the ped.
