{"hash":"0x6098139150DCC745","ns":"IK","name":"_INVERSE_KINEMATICS_IS_ACTIVE","slug":"_INVERSE_KINEMATICS_IS_ACTIVE","official":false,"named":true,"luaName":"InverseKinematicsIsActive","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"ikIndex","type":"int"}],"summary":"Returns whether a specific IK index is currently active on the ped.","descriptions":[{"source":"alloc8or","format":"text","body":"Returns whether a specific IK index is currently active on the ped.\n\nNotes:\n- ikIndex is the IK index to query.\n- Example research usage: index 6 is used for head/look-at IK and returns true while that IK is active."},{"source":"vorp","format":"text","body":"Get the ped ik activity state."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/IK/_INVERSE_KINEMATICS_IS_ACTIVE","markdownUrl":"https://natives.borderlinerp.com/natives/IK/_INVERSE_KINEMATICS_IS_ACTIVE.md","snippets":{"lua":"local retval = InverseKinematicsIsActive(ped, ikIndex)","luaInvoke":"local retval = Citizen.InvokeNative(0x6098139150DCC745, ped, ikIndex, Citizen.ReturnResultAnyway())","js":"const retval = InverseKinematicsIsActive(ped, ikIndex);","jsInvoke":"const retval = Citizen.invokeNative('0x6098139150DCC745', ped, ikIndex, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x6098139150DCC745, ped, ikIndex);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}