# INTERACTION::SET_MOUSE_CURSOR_THIS_FRAME

- **Hash:** `0xF12E4CCAF249DC10`
- **Namespace:** INTERACTION
- **Runtime name (Lua/JS):** `SetMouseCursorThisFrame`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INTERACTION/SET_MOUSE_CURSOR_THIS_FRAME

## Signature

```c
void SET_MOUSE_CURSOR_THIS_FRAME();
```

## Returns

`void`

## Description

Shows the cursor on screen for one frame.

Old name: _SET_MOUSE_CURSOR_ACTIVE_THIS_FRAME

## Usage

### Lua

```lua
SetMouseCursorThisFrame()

-- always available, by hash
Citizen.InvokeNative(0xF12E4CCAF249DC10)
```

### JavaScript

```js
SetMouseCursorThisFrame();

// by hash
Citizen.invokeNative('0xF12E4CCAF249DC10');
```

### C#

```csharp
Function.Call((Hash)0xF12E4CCAF249DC10);
```

*Sources: alloc8or RDR3 NativeDB.*
