{"hash":"0x2B8B605F2A9E64BF","ns":"INTERACTION","name":"_POINTER_IS_BEING_MOVED","slug":"_POINTER_IS_BEING_MOVED","official":false,"named":true,"luaName":"PointerIsBeingMoved","game":"rdr3","apiset":"client","returnType":"BOOL","params":[],"summary":"Returns true if player is moving mouse while cursor is active","descriptions":[{"source":"alloc8or","format":"text","body":"Returns true if player is moving mouse while cursor is active\n_PI* - _PO*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1311","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/INTERACTION/_POINTER_IS_BEING_MOVED","markdownUrl":"https://natives.borderlinerp.com/natives/INTERACTION/_POINTER_IS_BEING_MOVED.md","snippets":{"lua":"local retval = PointerIsBeingMoved()","luaInvoke":"local retval = Citizen.InvokeNative(0x2B8B605F2A9E64BF, Citizen.ReturnResultAnyway())","js":"const retval = PointerIsBeingMoved();","jsInvoke":"const retval = Citizen.invokeNative('0x2B8B605F2A9E64BF', Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x2B8B605F2A9E64BF);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}