# INTERACTION::_POINTER_IS_BEING_MOVED

- **Hash:** `0x2B8B605F2A9E64BF`
- **Namespace:** INTERACTION
- **Runtime name (Lua/JS):** `PointerIsBeingMoved`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/INTERACTION/_POINTER_IS_BEING_MOVED

## Signature

```c
BOOL _POINTER_IS_BEING_MOVED();
```

## Returns

`BOOL`

## Description

Returns true if player is moving mouse while cursor is active
_PI* - _PO*

## Usage

### Lua

```lua
local retval = PointerIsBeingMoved()

-- always available, by hash
local retval = Citizen.InvokeNative(0x2B8B605F2A9E64BF, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = PointerIsBeingMoved();

// by hash
const retval = Citizen.invokeNative('0x2B8B605F2A9E64BF', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x2B8B605F2A9E64BF);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
