# INTERACTION::_SET_ALLOW_FIRST_PERSON_MOUSE_CAMERA_MOVEMENT

- **Hash:** `0x0546B117BB17548B`
- **Namespace:** INTERACTION
- **Runtime name (Lua/JS):** `SetAllowFirstPersonMouseCameraMovement`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1232
- **URL:** https://natives.borderlinerp.com/natives/INTERACTION/_SET_ALLOW_FIRST_PERSON_MOUSE_CAMERA_MOVEMENT

## Signature

```c
void _SET_ALLOW_FIRST_PERSON_MOUSE_CAMERA_MOVEMENT();
```

## Returns

`void`

## Description

Allows camera to be moved if middle mouse button is held while in first person
Must be called every frame
_SET*

## Usage

### Lua

```lua
SetAllowFirstPersonMouseCameraMovement()

-- always available, by hash
Citizen.InvokeNative(0x0546B117BB17548B)
```

### JavaScript

```js
SetAllowFirstPersonMouseCameraMovement();

// by hash
Citizen.invokeNative('0x0546B117BB17548B');
```

### C#

```csharp
Function.Call((Hash)0x0546B117BB17548B);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
