# INTERIOR::ACTIVATE_INTERIOR_ENTITY_SET

- **Hash:** `0x174D0AAB11CED739`
- **Namespace:** INTERIOR
- **Runtime name (Lua/JS):** `ActivateInteriorEntitySet`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INTERIOR/ACTIVATE_INTERIOR_ENTITY_SET

## Signature

```c
void ACTIVATE_INTERIOR_ENTITY_SET(Interior interior, const char* entitySetName, int p2);
```

## Parameters

- `interior` (`Interior`)
- `entitySetName` (`const char*`)
- `p2` (`int`)

## Returns

`void`

## Description

https://github.com/femga/rdr3_discoveries/tree/master/interiors/interior_sets

## Usage

### Lua

```lua
ActivateInteriorEntitySet(interior, entitySetName, p2)

-- always available, by hash
Citizen.InvokeNative(0x174D0AAB11CED739, interior, entitySetName, p2)
```

### JavaScript

```js
ActivateInteriorEntitySet(interior, entitySetName, p2);

// by hash
Citizen.invokeNative('0x174D0AAB11CED739', interior, entitySetName, p2);
```

### C#

```csharp
Function.Call((Hash)0x174D0AAB11CED739, interior, entitySetName, p2);
```

## See also

- [INTERIOR::DEACTIVATE_INTERIOR_ENTITY_SET](https://natives.borderlinerp.com/natives/INTERIOR/DEACTIVATE_INTERIOR_ENTITY_SET.md)

*Sources: alloc8or RDR3 NativeDB.*
