# INTERIOR::CLEAR_ROOM_FOR_ENTITY

- **Hash:** `0xA1762D5BBFCA13A8`
- **Namespace:** INTERIOR
- **Runtime name (Lua/JS):** `ClearRoomForEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INTERIOR/CLEAR_ROOM_FOR_ENTITY

## Signature

```c
void CLEAR_ROOM_FOR_ENTITY(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`void`

## Usage

### Lua

```lua
ClearRoomForEntity(entity)

-- always available, by hash
Citizen.InvokeNative(0xA1762D5BBFCA13A8, entity)
```

### JavaScript

```js
ClearRoomForEntity(entity);

// by hash
Citizen.invokeNative('0xA1762D5BBFCA13A8', entity);
```

### C#

```csharp
Function.Call((Hash)0xA1762D5BBFCA13A8, entity);
```

## See also

- [INTERIOR::FORCE_ROOM_FOR_ENTITY](https://natives.borderlinerp.com/natives/INTERIOR/FORCE_ROOM_FOR_ENTITY.md)

*Sources: alloc8or RDR3 NativeDB.*
