# INTERIOR::CLEAR_ROOM_FOR_GAME_VIEWPORT

- **Hash:** `0x951A049765E0D450`
- **Namespace:** INTERIOR
- **Runtime name (Lua/JS):** `ClearRoomForGameViewport`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INTERIOR/CLEAR_ROOM_FOR_GAME_VIEWPORT

## Signature

```c
void CLEAR_ROOM_FOR_GAME_VIEWPORT();
```

## Returns

`void`

## Usage

### Lua

```lua
ClearRoomForGameViewport()

-- always available, by hash
Citizen.InvokeNative(0x951A049765E0D450)
```

### JavaScript

```js
ClearRoomForGameViewport();

// by hash
Citizen.invokeNative('0x951A049765E0D450');
```

### C#

```csharp
Function.Call((Hash)0x951A049765E0D450);
```

## See also

- [INTERIOR::FORCE_ROOM_FOR_GAME_VIEWPORT](https://natives.borderlinerp.com/natives/INTERIOR/FORCE_ROOM_FOR_GAME_VIEWPORT.md)

*Sources: alloc8or RDR3 NativeDB.*
