# INTERIOR::DEACTIVATE_INTERIOR_ENTITY_SET

- **Hash:** `0x33B81A2C07A51FFF`
- **Namespace:** INTERIOR
- **Runtime name (Lua/JS):** `DeactivateInteriorEntitySet`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INTERIOR/DEACTIVATE_INTERIOR_ENTITY_SET

## Signature

```c
void DEACTIVATE_INTERIOR_ENTITY_SET(Interior interior, const char* entitySetName, BOOL p2);
```

## Parameters

- `interior` (`Interior`)
- `entitySetName` (`const char*`)
- `p2` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
DeactivateInteriorEntitySet(interior, entitySetName, p2)

-- always available, by hash
Citizen.InvokeNative(0x33B81A2C07A51FFF, interior, entitySetName, p2)
```

### JavaScript

```js
DeactivateInteriorEntitySet(interior, entitySetName, p2);

// by hash
Citizen.invokeNative('0x33B81A2C07A51FFF', interior, entitySetName, p2);
```

### C#

```csharp
Function.Call((Hash)0x33B81A2C07A51FFF, interior, entitySetName, p2);
```

## See also

- [INTERIOR::ACTIVATE_INTERIOR_ENTITY_SET](https://natives.borderlinerp.com/natives/INTERIOR/ACTIVATE_INTERIOR_ENTITY_SET.md)

*Sources: alloc8or RDR3 NativeDB.*
