# INTERIOR::GET_INTERIOR_AT_COORDS_WITH_TYPEHASH

- **Hash:** `0x3543AEA1816D1D2B`
- **Namespace:** INTERIOR
- **Runtime name (Lua/JS):** `GetInteriorAtCoordsWithTypehash`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INTERIOR/GET_INTERIOR_AT_COORDS_WITH_TYPEHASH

## Signature

```c
Interior GET_INTERIOR_AT_COORDS_WITH_TYPEHASH(float x, float y, float z, Hash typeHash);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `typeHash` (`Hash`)

## Returns

`Interior`

## Description

Hashed version of GET_INTERIOR_AT_COORDS_WITH_TYPE

## Usage

### Lua

```lua
local retval = GetInteriorAtCoordsWithTypehash(x, y, z, typeHash)

-- always available, by hash
local retval = Citizen.InvokeNative(0x3543AEA1816D1D2B, x, y, z, typeHash, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetInteriorAtCoordsWithTypehash(x, y, z, typeHash);

// by hash
const retval = Citizen.invokeNative('0x3543AEA1816D1D2B', x + 0.0000001, y + 0.0000001, z + 0.0000001, typeHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x3543AEA1816D1D2B, x, y, z, typeHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
