# INTERIOR::IS_INTERIOR_READY

- **Hash:** `0x941560D2D45DBFC8`
- **Namespace:** INTERIOR
- **Runtime name (Lua/JS):** `IsInteriorReady`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INTERIOR/IS_INTERIOR_READY

## Signature

```c
BOOL IS_INTERIOR_READY(Interior interior);
```

## Parameters

- `interior` (`Interior`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsInteriorReady(interior)

-- always available, by hash
local retval = Citizen.InvokeNative(0x941560D2D45DBFC8, interior, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsInteriorReady(interior);

// by hash
const retval = Citizen.invokeNative('0x941560D2D45DBFC8', interior, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x941560D2D45DBFC8, interior);
```

*Sources: alloc8or RDR3 NativeDB.*
