# INTERIOR::IS_INTERIOR_SCENE

- **Hash:** `0x4200F14D6F840A9A`
- **Namespace:** INTERIOR
- **Runtime name (Lua/JS):** `IsInteriorScene`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INTERIOR/IS_INTERIOR_SCENE

## Signature

```c
BOOL IS_INTERIOR_SCENE();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsInteriorScene()

-- always available, by hash
local retval = Citizen.InvokeNative(0x4200F14D6F840A9A, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsInteriorScene();

// by hash
const retval = Citizen.invokeNative('0x4200F14D6F840A9A', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x4200F14D6F840A9A);
```

*Sources: alloc8or RDR3 NativeDB.*
