# INTERIOR::PIN_INTERIOR_IN_MEMORY

- **Hash:** `0xBD3D33EABF680168`
- **Namespace:** INTERIOR
- **Runtime name (Lua/JS):** `PinInteriorInMemory`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INTERIOR/PIN_INTERIOR_IN_MEMORY

## Signature

```c
void PIN_INTERIOR_IN_MEMORY(Interior interior);
```

## Parameters

- `interior` (`Interior`)

## Returns

`void`

## Usage

### Lua

```lua
PinInteriorInMemory(interior)

-- always available, by hash
Citizen.InvokeNative(0xBD3D33EABF680168, interior)
```

### JavaScript

```js
PinInteriorInMemory(interior);

// by hash
Citizen.invokeNative('0xBD3D33EABF680168', interior);
```

### C#

```csharp
Function.Call((Hash)0xBD3D33EABF680168, interior);
```

*Sources: alloc8or RDR3 NativeDB.*
