{"hash":"0xB5EF6FEF2DC9EBED","ns":"INTERIOR","name":"SET_INTERIOR_IN_USE","slug":"SET_INTERIOR_IN_USE","official":true,"named":true,"luaName":"SetInteriorInUse","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"interior","type":"Interior"}],"summary":"Actually returns void in IDA but the script header defines a BOOL return type","descriptions":[{"source":"alloc8or","format":"text","body":"Actually returns void in IDA but the script header defines a BOOL return type"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x4C2330E61D3DEB56","gtaJhash":"","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/INTERIOR/SET_INTERIOR_IN_USE","markdownUrl":"https://natives.borderlinerp.com/natives/INTERIOR/SET_INTERIOR_IN_USE.md","snippets":{"lua":"local retval = SetInteriorInUse(interior)","luaInvoke":"local retval = Citizen.InvokeNative(0xB5EF6FEF2DC9EBED, interior, Citizen.ReturnResultAnyway())","js":"const retval = SetInteriorInUse(interior);","jsInvoke":"const retval = Citizen.invokeNative('0xB5EF6FEF2DC9EBED', interior, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xB5EF6FEF2DC9EBED, interior);","notes":[]}}