# INTERIOR::SET_INTERIOR_IN_USE

- **Hash:** `0xB5EF6FEF2DC9EBED`
- **Namespace:** INTERIOR
- **Runtime name (Lua/JS):** `SetInteriorInUse`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INTERIOR/SET_INTERIOR_IN_USE

## Signature

```c
BOOL SET_INTERIOR_IN_USE(Interior interior);
```

## Parameters

- `interior` (`Interior`)

## Returns

`BOOL`

## Description

Actually returns void in IDA but the script header defines a BOOL return type

## Usage

### Lua

```lua
local retval = SetInteriorInUse(interior)

-- always available, by hash
local retval = Citizen.InvokeNative(0xB5EF6FEF2DC9EBED, interior, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = SetInteriorInUse(interior);

// by hash
const retval = Citizen.invokeNative('0xB5EF6FEF2DC9EBED', interior, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xB5EF6FEF2DC9EBED, interior);
```

*Sources: alloc8or RDR3 NativeDB.*
