{"hash":"0x07FD1A0B814F6055","ns":"INTERIOR","name":"UNPIN_INTERIOR","slug":"UNPIN_INTERIOR","official":true,"named":true,"luaName":"UnpinInterior","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"interior","type":"Interior"}],"summary":"Does something similar to INTERIOR::DISABLE_INTERIOR.","descriptions":[{"source":"alloc8or","format":"text","body":"Does something similar to INTERIOR::DISABLE_INTERIOR.\n\nYou don't fall through the floor but everything is invisible inside and looks the same as when INTERIOR::DISABLE_INTERIOR is used. Peds behaves normally inside."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x261CCE7EED010641","gtaJhash":"0xFCFF792A","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/INTERIOR/UNPIN_INTERIOR","markdownUrl":"https://natives.borderlinerp.com/natives/INTERIOR/UNPIN_INTERIOR.md","snippets":{"lua":"UnpinInterior(interior)","luaInvoke":"Citizen.InvokeNative(0x07FD1A0B814F6055, interior)","js":"UnpinInterior(interior);","jsInvoke":"Citizen.invokeNative('0x07FD1A0B814F6055', interior);","csharp":"Function.Call((Hash)0x07FD1A0B814F6055, interior);","notes":[]}}