# INTERIOR::UNPIN_INTERIOR

- **Hash:** `0x07FD1A0B814F6055`
- **Namespace:** INTERIOR
- **Runtime name (Lua/JS):** `UnpinInterior`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INTERIOR/UNPIN_INTERIOR

## Signature

```c
void UNPIN_INTERIOR(Interior interior);
```

## Parameters

- `interior` (`Interior`)

## Returns

`void`

## Description

Does something similar to INTERIOR::DISABLE_INTERIOR.

You don't fall through the floor but everything is invisible inside and looks the same as when INTERIOR::DISABLE_INTERIOR is used. Peds behaves normally inside.

## Usage

### Lua

```lua
UnpinInterior(interior)

-- always available, by hash
Citizen.InvokeNative(0x07FD1A0B814F6055, interior)
```

### JavaScript

```js
UnpinInterior(interior);

// by hash
Citizen.invokeNative('0x07FD1A0B814F6055', interior);
```

### C#

```csharp
Function.Call((Hash)0x07FD1A0B814F6055, interior);
```

*Sources: alloc8or RDR3 NativeDB.*
