{"hash":"0x2C9746D0CA15BE1C","ns":"INTERIOR","name":"_GET_INTERIOR_POSITION","slug":"_GET_INTERIOR_POSITION","official":false,"named":true,"luaName":"GetInteriorPosition","game":"rdr3","apiset":"client","returnType":"Vector3","params":[{"name":"interior","type":"Interior"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/INTERIOR/_GET_INTERIOR_POSITION","markdownUrl":"https://natives.borderlinerp.com/natives/INTERIOR/_GET_INTERIOR_POSITION.md","snippets":{"lua":"local retval = GetInteriorPosition(interior)","luaInvoke":"local retval = Citizen.InvokeNative(0x2C9746D0CA15BE1C, interior, Citizen.ResultAsVector())","js":"const retval = GetInteriorPosition(interior);","jsInvoke":"const retval = Citizen.invokeNative('0x2C9746D0CA15BE1C', interior, Citizen.returnResultAnyway(), Citizen.resultAsVector());","csharp":"Vector3 retval = Function.Call<Vector3>((Hash)0x2C9746D0CA15BE1C, interior);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}