# INTERIOR::_GET_INTERIOR_POSITION

- **Hash:** `0x2C9746D0CA15BE1C`
- **Namespace:** INTERIOR
- **Runtime name (Lua/JS):** `GetInteriorPosition`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INTERIOR/_GET_INTERIOR_POSITION

## Signature

```c
Vector3 _GET_INTERIOR_POSITION(Interior interior);
```

## Parameters

- `interior` (`Interior`)

## Returns

`Vector3`

## Usage

### Lua

```lua
local retval = GetInteriorPosition(interior)

-- always available, by hash
local retval = Citizen.InvokeNative(0x2C9746D0CA15BE1C, interior, Citizen.ResultAsVector())
```

### JavaScript

```js
const retval = GetInteriorPosition(interior);

// by hash
const retval = Citizen.invokeNative('0x2C9746D0CA15BE1C', interior, Citizen.returnResultAnyway(), Citizen.resultAsVector());
```

### C#

```csharp
Vector3 retval = Function.Call<Vector3>((Hash)0x2C9746D0CA15BE1C, interior);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
