{"hash":"0x0349404A22736740","ns":"INVENTORY","name":"_0x0349404A22736740","slug":"0x0349404A22736740","official":false,"named":false,"luaName":"N_0x0349404a22736740","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"BOOL"},{"name":"inventoryId","type":"int"},{"name":"guid","type":"Any*"}],"summary":"Only used in R* SP Scripts","descriptions":[{"source":"alloc8or","format":"text","body":"Params: p0 is only 0 or 1\nOnly used in R* SP Scripts"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/INVENTORY/0x0349404A22736740","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/0x0349404A22736740.md","snippets":{"lua":"local guid = N_0x0349404a22736740(p0, inventoryId, guid)","luaInvoke":"local guid = Citizen.InvokeNative(0x0349404A22736740, p0, inventoryId, Citizen.PointerValueIntInitialized(guid))","js":"const guid = N_0x0349404a22736740(p0, inventoryId, guid);","jsInvoke":"const guid = Citizen.invokeNative('0x0349404A22736740', p0, inventoryId, Citizen.pointerValueIntInitialized(guid));","csharp":"var guid = new OutputArgument();\nFunction.Call((Hash)0x0349404A22736740, p0, inventoryId, guid);\n// guid.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x0349404a22736740` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}