# INVENTORY::_0x6968CE7AC32F6788

- **Hash:** `0x6968CE7AC32F6788`
- **Namespace:** INVENTORY
- **Runtime name (Lua/JS):** `N_0x6968ce7ac32f6788`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INVENTORY/0x6968CE7AC32F6788

## Signature

```c
void _0x6968CE7AC32F6788(int inventoryId);
```

## Parameters

- `inventoryId` (`int`)

## Returns

`void`

## Description

Only used in R* SP Scripts

## Usage

### Lua

```lua
N_0x6968ce7ac32f6788(inventoryId)

-- always available, by hash
Citizen.InvokeNative(0x6968CE7AC32F6788, inventoryId)
```

### JavaScript

```js
N_0x6968ce7ac32f6788(inventoryId);

// by hash
Citizen.invokeNative('0x6968CE7AC32F6788', inventoryId);
```

### C#

```csharp
Function.Call((Hash)0x6968CE7AC32F6788, inventoryId);
```

- This native has no known name, so the runtime exposes it only as `N_0x6968ce7ac32f6788` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
