{"hash":"0x951847CEF3D829FF","ns":"INVENTORY","name":"_0x951847CEF3D829FF","slug":"0x951847CEF3D829FF","official":false,"named":false,"luaName":"N_0x951847cef3d829ff","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"},{"name":"outGuid","type":"Any*"},{"name":"ped","type":"Ped"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"p0: value returned by 0x46DB71883EE9D5AF"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/INVENTORY/0x951847CEF3D829FF","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/0x951847CEF3D829FF.md","snippets":{"lua":"local outGuid = N_0x951847cef3d829ff(p0, ped)","luaInvoke":"local outGuid = Citizen.InvokeNative(0x951847CEF3D829FF, p0, Citizen.PointerValueInt(), ped)","js":"const outGuid = N_0x951847cef3d829ff(p0, ped);","jsInvoke":"const outGuid = Citizen.invokeNative('0x951847CEF3D829FF', p0, Citizen.pointerValueInt(), ped);","csharp":"var outGuid = new OutputArgument();\nFunction.Call((Hash)0x951847CEF3D829FF, p0, outGuid, ped);\n// outGuid.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x951847cef3d829ff` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}