# INVENTORY::_0x9B4E793B1CB6550A

- **Hash:** `0x9B4E793B1CB6550A`
- **Namespace:** INVENTORY
- **Runtime name (Lua/JS):** `N_0x9b4e793b1cb6550a`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INVENTORY/0x9B4E793B1CB6550A

## Signature

```c
void _0x9B4E793B1CB6550A();
```

## Returns

`void`

## Description

Used in function SET_SHOP_BEING_ROBBED and many other shop related scripts and functions.
INVENTORY_A*

## Usage

### Lua

```lua
N_0x9b4e793b1cb6550a()

-- always available, by hash
Citizen.InvokeNative(0x9B4E793B1CB6550A)
```

### JavaScript

```js
N_0x9b4e793b1cb6550a();

// by hash
Citizen.invokeNative('0x9B4E793B1CB6550A');
```

### C#

```csharp
Function.Call((Hash)0x9B4E793B1CB6550A);
```

- This native has no known name, so the runtime exposes it only as `N_0x9b4e793b1cb6550a` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
