{"hash":"0xB1DD74A1F5536622","ns":"INVENTORY","name":"_0xB1DD74A1F5536622","slug":"0xB1DD74A1F5536622","official":false,"named":false,"luaName":"N_0xb1dd74a1f5536622","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"inventoryId","type":"int"},{"name":"itemGUID","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1311","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/INVENTORY/0xB1DD74A1F5536622","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/0xB1DD74A1F5536622.md","snippets":{"lua":"local retval, itemGUID = N_0xb1dd74a1f5536622(inventoryId, itemGUID)","luaInvoke":"local retval, itemGUID = Citizen.InvokeNative(0xB1DD74A1F5536622, inventoryId, Citizen.PointerValueIntInitialized(itemGUID), Citizen.ReturnResultAnyway())","js":"const [retval, itemGUID] = N_0xb1dd74a1f5536622(inventoryId, itemGUID);","jsInvoke":"const [retval, itemGUID] = Citizen.invokeNative('0xB1DD74A1F5536622', inventoryId, Citizen.pointerValueIntInitialized(itemGUID), Citizen.returnResultAnyway());","csharp":"var itemGUID = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xB1DD74A1F5536622, inventoryId, itemGUID);\n// itemGUID.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0xb1dd74a1f5536622` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}