# INVENTORY::_0xE1F45A67A9F0DCBC

- **Hash:** `0xE1F45A67A9F0DCBC`
- **Namespace:** INVENTORY
- **Runtime name (Lua/JS):** `N_0xe1f45a67a9f0dcbc`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INVENTORY/0xE1F45A67A9F0DCBC

## Signature

```c
void _0xE1F45A67A9F0DCBC(int inventoryId);
```

## Parameters

- `inventoryId` (`int`)

## Returns

`void`

## Description

Only used in R* SP Scripts

## Usage

### Lua

```lua
N_0xe1f45a67a9f0dcbc(inventoryId)

-- always available, by hash
Citizen.InvokeNative(0xE1F45A67A9F0DCBC, inventoryId)
```

### JavaScript

```js
N_0xe1f45a67a9f0dcbc(inventoryId);

// by hash
Citizen.invokeNative('0xE1F45A67A9F0DCBC', inventoryId);
```

### C#

```csharp
Function.Call((Hash)0xE1F45A67A9F0DCBC, inventoryId);
```

- This native has no known name, so the runtime exposes it only as `N_0xe1f45a67a9f0dcbc` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
