# INVENTORY::INVENTORY_COPY_MP_INVENTORY_TO_MISSION_INVENTORY

- **Hash:** `0x644CCB76A76CFBD6`
- **Namespace:** INVENTORY
- **Runtime name (Lua/JS):** `InventoryCopyMpInventoryToMissionInventory`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INVENTORY/INVENTORY_COPY_MP_INVENTORY_TO_MISSION_INVENTORY

## Signature

```c
void INVENTORY_COPY_MP_INVENTORY_TO_MISSION_INVENTORY(BOOL p0, BOOL p1, BOOL bCopySatchelItems, BOOL bCopyEmotes, BOOL bCopyHorse, BOOL p5);
```

## Parameters

- `p0` (`BOOL`)
- `p1` (`BOOL`)
- `bCopySatchelItems` (`BOOL`)
- `bCopyEmotes` (`BOOL`)
- `bCopyHorse` (`BOOL`)
- `p5` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
InventoryCopyMpInventoryToMissionInventory(p0, p1, bCopySatchelItems, bCopyEmotes, bCopyHorse, p5)

-- always available, by hash
Citizen.InvokeNative(0x644CCB76A76CFBD6, p0, p1, bCopySatchelItems, bCopyEmotes, bCopyHorse, p5)
```

### JavaScript

```js
InventoryCopyMpInventoryToMissionInventory(p0, p1, bCopySatchelItems, bCopyEmotes, bCopyHorse, p5);

// by hash
Citizen.invokeNative('0x644CCB76A76CFBD6', p0, p1, bCopySatchelItems, bCopyEmotes, bCopyHorse, p5);
```

### C#

```csharp
Function.Call((Hash)0x644CCB76A76CFBD6, p0, p1, bCopySatchelItems, bCopyEmotes, bCopyHorse, p5);
```

*Sources: alloc8or RDR3 NativeDB.*
