{"hash":"0x75CFAC49301E134E","ns":"INVENTORY","name":"_INVENTORY_APPLY_WEAPON_STATS_TO_ENTRY","slug":"_INVENTORY_APPLY_WEAPON_STATS_TO_ENTRY","official":false,"named":true,"luaName":"InventoryApplyWeaponStatsToEntry","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"databindingEntryId","type":"Hash"},{"name":"p1","type":"BOOL"},{"name":"ped","type":"Ped"}],"summary":"Applies weapon stats to the 'CatalogItemInspection' stats entry id.","descriptions":[{"source":"alloc8or","format":"text","body":"Applies weapon stats to the 'CatalogItemInspection' stats entry id.\np0: value returned by 0x9D21B185ABC2DBC5\n_INVENTORY_GET*"},{"source":"vorp","format":"text","body":"Apply the weapon stats to the CatalogItemInspection stats entry id. get entryId with _INVENTORY_ADD_CATALOG_ITEM_INSPECTION_STATS_ENTRY"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_APPLY_WEAPON_STATS_TO_ENTRY","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_APPLY_WEAPON_STATS_TO_ENTRY.md","snippets":{"lua":"InventoryApplyWeaponStatsToEntry(databindingEntryId, p1, ped)","luaInvoke":"Citizen.InvokeNative(0x75CFAC49301E134E, databindingEntryId, p1, ped)","js":"InventoryApplyWeaponStatsToEntry(databindingEntryId, p1, ped);","jsInvoke":"Citizen.invokeNative('0x75CFAC49301E134E', databindingEntryId, p1, ped);","csharp":"Function.Call((Hash)0x75CFAC49301E134E, databindingEntryId, p1, ped);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}