{"hash":"0x9D21B185ABC2DBC5","ns":"INVENTORY","name":"_INVENTORY_CREATE_CATALOG_ITEM_INSPECTION_STATS_ENTRY","slug":"_INVENTORY_CREATE_CATALOG_ITEM_INSPECTION_STATS_ENTRY","official":false,"named":true,"luaName":"InventoryCreateCatalogItemInspectionStatsEntry","game":"rdr3","apiset":"client","returnType":"Hash","params":[{"name":"data","type":"int"},{"name":"name","type":"const char*"},{"name":"p2","type":"int"},{"name":"p3","type":"int"}],"summary":"Returns databindingEntryId of 'CatalogItemInspection' container to be used with 0x75CFAC49301E134E (p0)","descriptions":[{"source":"alloc8or","format":"text","body":"data: return value of DATABINDING::_DATABINDING_ADD_DATA_CONTAINER(..., 'CatalogItemInspection');\nname: stats, compareStats\np2: 0\np3: -1\n\nReturns databindingEntryId of 'CatalogItemInspection' container to be used with 0x75CFAC49301E134E (p0)"},{"source":"vorp","format":"text","body":"Returns stats entry id of CatalogItemInspection container"}],"examples":[],"aliases":["_INVENTORY_ADD_CATALOG_ITEM_INSPECTION_STATS_ENTRY"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_CREATE_CATALOG_ITEM_INSPECTION_STATS_ENTRY","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_CREATE_CATALOG_ITEM_INSPECTION_STATS_ENTRY.md","snippets":{"lua":"local retval = InventoryCreateCatalogItemInspectionStatsEntry(data, name, p2, p3)","luaInvoke":"local retval = Citizen.InvokeNative(0x9D21B185ABC2DBC5, data, name, p2, p3, Citizen.ResultAsInteger())","js":"const retval = InventoryCreateCatalogItemInspectionStatsEntry(data, name, p2, p3);","jsInvoke":"const retval = Citizen.invokeNative('0x9D21B185ABC2DBC5', data, name, p2, p3, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x9D21B185ABC2DBC5, data, name, p2, p3);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}