{"hash":"0xE3A46370F70F3607","ns":"INVENTORY","name":"_INVENTORY_DISABLE_WEAPONS","slug":"_INVENTORY_DISABLE_WEAPONS","official":false,"named":true,"luaName":"InventoryDisableWeapons","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"inventoryId","type":"int"},{"name":"p1","type":"Any"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Params: p1 = 0"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_DISABLE_WEAPONS","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_DISABLE_WEAPONS.md","snippets":{"lua":"InventoryDisableWeapons(inventoryId, p1)","luaInvoke":"Citizen.InvokeNative(0xE3A46370F70F3607, inventoryId, p1)","js":"InventoryDisableWeapons(inventoryId, p1);","jsInvoke":"Citizen.invokeNative('0xE3A46370F70F3607', inventoryId, p1);","csharp":"Function.Call((Hash)0xE3A46370F70F3607, inventoryId, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}