{"hash":"0x6A564540FAC12211","ns":"INVENTORY","name":"_INVENTORY_ENABLE_ITEM","slug":"_INVENTORY_ENABLE_ITEM","official":false,"named":true,"luaName":"InventoryEnableItem","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"inventoryId","type":"int"},{"name":"item","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_ENABLE_ITEM","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_ENABLE_ITEM.md","snippets":{"lua":"InventoryEnableItem(inventoryId, item)","luaInvoke":"Citizen.InvokeNative(0x6A564540FAC12211, inventoryId, item)","js":"InventoryEnableItem(inventoryId, item);","jsInvoke":"Citizen.invokeNative('0x6A564540FAC12211', inventoryId, item);","csharp":"Function.Call((Hash)0x6A564540FAC12211, inventoryId, item);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}