{"hash":"0xD5D72F1624F3BA7C","ns":"INVENTORY","name":"_INVENTORY_ENABLE_WEAPONS","slug":"_INVENTORY_ENABLE_WEAPONS","official":false,"named":true,"luaName":"InventoryEnableWeapons","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"inventoryId","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_ENABLE_WEAPONS","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_ENABLE_WEAPONS.md","snippets":{"lua":"InventoryEnableWeapons(inventoryId)","luaInvoke":"Citizen.InvokeNative(0xD5D72F1624F3BA7C, inventoryId)","js":"InventoryEnableWeapons(inventoryId);","jsInvoke":"Citizen.invokeNative('0xD5D72F1624F3BA7C', inventoryId);","csharp":"Function.Call((Hash)0xD5D72F1624F3BA7C, inventoryId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}