{"hash":"0xC97E0D2302382211","ns":"INVENTORY","name":"_INVENTORY_GET_INVENTORY_ITEM_COUNT_WITH_GUID","slug":"_INVENTORY_GET_INVENTORY_ITEM_COUNT_WITH_GUID","official":false,"named":true,"luaName":"InventoryGetInventoryItemCountWithGuid","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"inventoryId","type":"int"},{"name":"guid","type":"Any*"},{"name":"p2","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_GET_INVENTORY_ITEM_COUNT_WITH_GUID","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_GET_INVENTORY_ITEM_COUNT_WITH_GUID.md","snippets":{"lua":"local retval, guid = InventoryGetInventoryItemCountWithGuid(inventoryId, p2)","luaInvoke":"local retval, guid = Citizen.InvokeNative(0xC97E0D2302382211, inventoryId, Citizen.PointerValueInt(), p2, Citizen.ResultAsInteger())","js":"const [retval, guid] = InventoryGetInventoryItemCountWithGuid(inventoryId, p2);","jsInvoke":"const [retval, guid] = Citizen.invokeNative('0xC97E0D2302382211', inventoryId, Citizen.pointerValueInt(), p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"var guid = new OutputArgument();\nint retval = Function.Call<int>((Hash)0xC97E0D2302382211, inventoryId, guid, p2);\n// guid.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}